Let’s get something out of the way. I’m bad at Hearthstone. The highest rank I’ve attained is 10 and that was mostly down to luck and win streak bonuses. But over the last three or so months that I’ve been playing it, my knowledge has improved bit by bit and I’m starting to learn and anticipate things slightly better as well as knowing what to expect from certain decks. I’m still bad, but now I understand why I lost a match instead of just knowing I lost a match.
Now, with a player base of over 30 million players worldwide and the recent release of a new expansion pack, it seems there are new players joining the fray all the time so if you’re one of those newer players, and you’ve already unlocked all the basic cards and you’re not really sure where to go next, I’d like to share with you what I feel are some really good neutral cards to craft early on, most of which that work in a variety of different decks and suit multiple playstyles. It’s important to remember that Hearthstone is a game that constantly shifts and turns with every new expansion that arrives. But whatever the current meta may be, it’s certain that the cards listed below will continue to be useful. So without further ado, let’s begin.
Its 3/2 stats may not be much to shout about but this is a card that can wreak absolute havoc when played right. Knife Juggler deals one point of damage for every new minion you play so there are some great ways to combo with it. For example a Paladin can combo Knife Juggler with Muster for Battle or a Hunter can use it with Unleash the Hounds to deal some serious damage. Behind the protection of a taunt card, Knife Juggler can easily turn the tide in any match.
Probably the most popular 4 mana card in the game, and for good reason. The 4/3 makes it stubborn to remove as it’s outside the health range of most AOE’s and it’s high value death rattle means there will always be a 2 mana minion ready to take its place. That means there is every chance you might get something like Lorewalker Cho or Doomsayer leaving you in a seriously advantageous position.
Probably not quite as useful in Mid-range or Control decks, but an absolute necessity in an Aggro deck, Leper Gnome is the standard turn 1 Minion for dealing as much damage as he can early on in the game. He can also surprise opponents later in the game by using his Deathrattle to bypass enemy taunts entirely.
A card that ticks a lot of boxes. Relatively strong, but more importantly, providing extra spell damage and giving you an extra card draw. All of that from a single card. If you play Mage, Rogue or Shaman in particular, you’ll find the buff Azure Drake makes to your spell cards extremely useful.
Iron Beak Owl
The humble Ironbeak Owl may not be the flashiest card on this list, but it might just be one of the most useful thanks to its silence. It’s dirt cheap too. Whenever you need a taunt removed or a problematic effect dispelled Ironbeak Owl can turn the tide back in your favour, making it useful in just about any deck.
5 Mana might seem expensive for a 3/3 card but Antique Healbot can be the difference between dying from a charge to the face or steadying yourself against an opponent who is running out of cards. It’s simply the best source of healing from any neutral card in the game.
An extremely trolly card to say the least. Whilst 5 mana seems a lot to pay for a 3/3 minion, Faceless Manipulator’s battlecry makes him a bargain. It lets you create a copy of any minion on the battlefield. That means you could have a spare Ragnaros or Ysera, cards that really shouldn’t come in matching pairs because even your worst enemy doesn’t deserve that level of trolling.
Big Game Hunter
Ah, Big Game Hunter. Few cards have been as divisive as this one has been for Blizzard, but there’s no question you want this in your deck. Removing any big minion for the price of 3 mana is great, but the fact that you get a 4/2 minion on top of that as well makes this an extremely useful card. If ever there was a poll for the card that most made players rage quit a match, Big Game Hunter would be right up there.
I wanted to avoid including any legendary card in this list due to their insane dust costs, but Hearthstone’s most complained about card is just too useful to ignore. It’s a great card for a number of reasons, first of all being a juicy 7/7 late game card. And it has great value, as even if your opponent has a Big Game Hunter or any other way or killing it, you still have 2 Boom Bots left behind, both of which will still cause damage even if you remove them with an AOE. Simply put, Dr Boom should be the first legendary you craft, no question about it.
So you can’t actually craft this card, you have to buy the Naxrammus expansion pack in order to get it, but I’ve included it in this list because for me, it’s the most useful taunt card in the game. Its Deathrattle gives you another taunt card causing your opponent to have to use a minimum of two attacks to clear the taunt. This can save you from all manner of damage and makes it the ultimate defensive wall, all for the cost of 5 mana.
Also have a look at:
Sunfury Protector, Defender of Argus, Loot Hoarder, Sylvanas Windrunner and Mind Control Tech.
Do you agree with our list? Leave a comment below and let us know what you think!