So, it’s official: Final Fantasy XV has been delayed. Rumours sprang up over the weekend, based on conversations with retail sources and backed up by photos of marketing materials, but yesterday director Hajime Tabata confirmed it to be true, with the long-in-development title being bumped from its original date of September 30th to November 29th.

In a video, which you can see below, Tabata explained that, while the game went gold a few days ago and the team had begun work on a day one patch, they had ultimately decided to push the release back to make sure these fixes could be pressed to the game discs that we’ll all be buying at retail. “Our objective with Final Fantasy XV was to deliver a Final Fantasy of the highest possible quality, to every single person who buys the game,” said Tabata, who went on to explain that, because not everyone who buys the game would be able to apply the patch, the team felt the best course of action was a short delay. Not only will the patch improve the game’s performance and overall polish, it will also contain “pretty substantial content,” added Tabata.

And so, we’ll be waiting a further two months to get our grubby mitts on the game. And while it might seem a ridiculous thing to say about a game that was announced ten years ago, it’s probably for the best they don’t rush this one out before it’s done. Not only are there a decade of fan expectations riding on it, but possibly the Final Fantasy brand itself, which has taken a bit of a battering in the wake of the Final Fantasy XIII trilogy and the disastrous launch of Final Fantasy XIV Online. While XIV 2.0 has seen an enormous turnaround to become a massive success, the brand is still in a bit of a precarious situation. Square Enix needs this one to be a hit.

Perhaps as some form of consolation, we have been treated to some new content to tide us over for a bit. First off, we now have the first twelve minutes of CGI tie-in movie Kingsglaive: Final Fantasy XV available to watch on YouTube. The film, which takes place just before the start of the game, begins with a scene-setting narration from Lunafreya Nox Fleuret, the princess of Tenebrae, who brings us up to speed on the state of the world, and the conflict between the magical nation of Lucis and the militaristic empire of Niflheim, who desire the crystal that powers Lucis’ prosperity. As a young Noctis visits Tenebrae with his father, the kingdom is attacked by Niflheim soldiers in an attempt on the Lucian royalty’s lives. Noctis and his father escape, but Tenebrae comes under imperial rule.

Later, we see a battle between Lucis’ Kingsglaive, an elite force of soldiers bestowed with the power of Lucis’ crystal, and the invading forces of Niflheim, made up of human and mechanical soldiers, as well as an assortment of quite horrific looking monsters, including enormous behemoths. There’s even a cameo from a ‘daemon’ that fans of Final Fantasy VII will recognise. It’s been a fair while since we’ve had a CGI film out of Square Enix, and it’s clear to see the upgrade from Advent Children; Kingsglaive simply looks photorealistic at times, especially where character faces are concerned. The editing can feel a little schizophrenic during action scenes, as if the director was on a days-long Red Bull binge, but it does serve to give this first huge battle a frantic feel, and it’s certainly a hell of a spectacle, as the two forces clash over an abandoned town on the edge of a huge, precipitous rock bridge.

Ultimately, this quick look at Kingsglaive: Final Fantasy XV isn’t going to sate your thirst for anything FFXV-related, as it’s likely to just leave you wanting more. At least the full film will be available to download in just two weeks’ time.

The second bit of new content has just been made available to coincide with the start of Gamescom in Cologne, where the game is playable from the start. Unsurprisingly, it’s a gameplay video from the very beginning of the game, and it runs for almost an hour. This footage has been taken from the gold master version mentioned in Tabata’s apology video, so we can get a look at how the game runs at this stage in development, before the addition of what would have been the day one patch. Fans who played last year’s Episode Duscae will feel immediately at home as, after a rather interesting bit of foreshadowing, the game begins with Noctis and his retinue arriving at the Hammerhead garage to get their broken down car fixed. Luckily, this time Cindy isn’t asking them to hunt down an enormous behemoth, and instead charges them with a bit of simple pest control to pay off their debt.

There are changes though. We meet Cid almost immediately, and the Hammerhead itself isn’t actually in Duscae this time, but the neighbouring region of Leide. So if you’re sick of seeing the green fields and shimmering lakes of Duscae, at least now you can look at some parched, mountainous scrubland instead. Result? Throughout the fifty-minute clip, we get to see plenty of features of the game, taking in combat, quests, camping, driving, and even a smattering of cutscenes, though with some judicious editing to make sure we aren’t spoiled too much. The footage comes from the first three chapters, which Famitsu report took them 25 hours to get through, so we’re getting a pretty in-depth look at the early stages of the game here.

Final Fantasy XV looks to be in pretty great shape from this extended look, and though it’s a pain to see it delayed just as it was getting close enough to grasp, we can’t complain about a bit of extra time to polish it up to a pristine shine. And besides, after ten years, what’s a couple of extra months?

Share on FacebookShare on Google+Tweet about this on TwitterEmail this to someone